🔗 Share this article Three Pokémon Titles That Didn't Get the Love They Deserved Following a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The persistent excitement surrounding trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity annually. However despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were buried under the excitement of the mainline series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface. Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed? Pokemon Ranch: The Cozy Forerunner An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Sure, there are small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims. My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game. True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation. Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008. Pokémon Duel: The Strategic Board Game Lost Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures. These poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined." Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess. Pokémon: Magikarp Jump: The Whimsical Experiment Select Button/Magikarp Jump Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves. Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp. This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream. Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around. Given dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu